Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "ルカ"

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    Empty([])

CommonEvent 2
Name = "プロメ"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

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    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>At last, it is completed...\nOur final hope..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah...at long last.\nTruly, it has been many long days..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>I've also erased all of her data pertaining to her master. She should now be just as good as new..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>I wanted to give her choice...\nNot to just follow someone's orders, but her own will..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>Will...?\nThat is precisely what this project is all about."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>All things are born from will, even the gods.\nAnd it is by our will that we created the final hope."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Then let's begin weaving this will of hope.\nFor a possibility of bringing an end to this destruction..."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Okay, I've captured the spacetime coordinate of Target X.\nCan you clearly recall anything you've done hundreds of years ago?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>That day when I was first successful with a holy-dark fusion experiment. Although it was on a small scale, I'll never forget it..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Constructing a gate to I372367... All right, this looks good. Transfer complete, processing regarding Target X completed."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>It is now time to send the \"mother\".\nThis region's bandwidth should be transferred collectively into the past."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka> I'm done with the configuration too...\nThe \"mother\" is ready to be transferred. Well then, let's get started."])
    ShowText([""])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"ending4-0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_brunhild1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, -510, 100, 100, 0, 0, 1, true])
    MovePicture([5, nil, 0, 0, 0, -510, 100, 100, 255, 0, 60, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 300, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka> Have a nice trip, Hild.\nWe did all of this to create the third way, which we could not find..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>We entrust all of the hopes and dreams of this world to you..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>With this, our long battle has come to an end..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Luka>Now then--Transfer, start."])
    ShowText([""])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=-68.0, @gray=0.0)", 120, true])
    PlaySE(["RPG::SE(@name=\"Noise\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_noise", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Wait([180])
    ControlSwitches([2510, 2510, 0])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    ControlVariables([57, 57, 0, 0, 1021])
    TransferPlayer([0, 544, 0, 0, 6, 2])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([10])
    ExitEventProcessing([])
    Empty([])
